Updates from kmitov Toggle Comment Threads | Keyboard Shortcuts

  • kmitov 7:54 am on January 21, 2021 Permalink |
    Tags: , , , , ,   

    How and why we test JavaScript – Jasmine and Teaspoon 

    (Everyday Code – instead of keeping our knowledge in a README.md let’s share it with the internet)

    We are serious about specs. A good suite of specs has helped us many times especially when it comes to regressions. For the JavaScript part of our stack many of our specs and using Jasmine and ran with Teaspoon in the Browser environment. This article is about how we use Teaspoon and Jasmine to run our specs for pure JavaScript frameworks like Instructions Steps, and BABYLON.js. Both BuildIn3D and FLLCasts are powered by this specs, but we use them mostly for the Instructions Steps Framework.

    Why JavaScript specs?

    In the Rails community specs are important. In the JavaScript community – well, they are not that well respected. We can debate the reasons, but this is our observation.

    When we implement specs for the platforms we like to use Rails system specs. They give us exactly what we need. Let’s take a real life example.

    Filtering by category

    We visit the page at BuildIn3D for all the 3D models & building instructions. We filter them by brand. We click on a brand and see only the 3D models & instructions for this specific brand.

    Here is the spec. Short and sweet.

    scenario "/instructions shows the instructions and can be filted by category", js: true do
      # go to the third page as the materials are surely not there
      visit "/instructions?page=3" 
      expect(page).not_to have_link material1.title
    
      click_category category1
    
      # We make sure the url is correct
      expect(page).to have_current_path(/\/instructions\?in_categories%5B%5D=#{category1.id}$/, url: true)
    
      # We make sure that only material1 is shown and material2 is not shown
      # The materials are filtered by category
      expect(page).to have_link material1.title
      expect(page).not_to have_link material2.title
    endT

    The spec is a Rails system spec. Other articles enter into more details about them. The point is:

    With a Rails system spec we don’t concern ourselves with JavaScript.

    We visit the page, we click, we see that something has changed on the page – like new materials were shown and others were hidden.

    What’s the use case for JavaScript specs then?

    Take a look at the following embedded BuildIn3D instruction. It is coming live and it has a next button. Click on the next button.

    TRS the Turning Radio Satellite construction from GeoSmart and in 3D

    Here is the actual spec in JavaScript with Jasmine and ran everyday with Teaspoon.

    it("right arrow button triggers TriedMoveIterator with 1", function(done) {
        // This is a JavaScript spec that is inside the browser. It has access to all the APIs 
        // of the browser. 
        const eventRight = new KeyboardEvent("keydown", { key: "ArrowRight" });
        document.onkeydown(eventRight);
        
        // Wait for a specific event to occur in the Instructions Steps (IS) framework
        // We are inside the browser here. There is no communication with the server
    
        IS.EventsUtil.WaitFor(() => this.iteratorListener.event).then(() => {
          expect(this.iteratorListener.event.getSteps()).toEqual(1);
          done();
        });
      });
    

    This the how we use JavaScript and this is why we need them:

    We need JavaScript specs that are run inside the browser to communicate with other JavaScript objects and the browser APIs for JavaScript apps.

    In this specific case there is this “iteratorListener” that monitors how the user follows the instructions. We need access to it. Otherwise it gets quite difficult to test. We can not write a spec to test what are the pixels on the screen that are drawn after clicking next. This will be … difficult to put it mildly. We don’t have to do it. We need to know that clicking the next button has triggered the proper action which will then draw the actual Geometry and Colors on the screen.

    How we use Jasmine and Teaspoon to run the JavaScript specs

    Years ago I found a tool called Teaspoon. Looking back this has been one of the most useful tools we’ve used in our stack. It allows us to have a Rails project (and we have a lot of those) and to run JavaScript specs in this Rails project. The best thing – it just works (the Rails way).

    # add teaspoon dependency
    $ cd test/dummy/
    $ rails generate teaspoon:install
    # write a few specs
    $ rails s -p 8889
    

    You start a server, visit the url in the browser and the specs are executed

    Tests are pure JavaScript and we use Jasmine.

    That’s it. Not much to add. It’s simple The specs are a simple JS file located in “spec/javascripts/” folder and here is an example for one of them

    describe("IS.EventDef", function() {
      describe("constructing throws error if", function() {
        it("event name is null", function() {
          expect(() => new IS.EventDef(null, {})).toThrow(new Error("Null argument passed."));
        });
    
        it("event conf is null", function() {
          expect(() => new IS.EventDef("smoe", null)).toThrow(new Error("Null argument passed."));
        });
    
        it("declaring an event, but the class attribute value is null", function() {
          expect(() => {
            const ext = IS.ExtensionDef.CreateByExtensionConf({
              extension: new IS.Extension(),
              events: {
                declaredEvent: {
                  class: null
                }
              }
            });
          }).toThrow("Declared event 'declaredEvent' class attribute is null!");
        });
      });
    });
    

     
  • kmitov 7:10 am on January 20, 2021 Permalink |
    Tags: ,   

    ‘bundle update’ – why we run it regularly and automatically to update our dependencies? 

    (Everyday Code – instead of keeping our knowledge in an README.md let’s share it with the internet)

    Today it’s Wednesday and on Wednesday we have an automatic Jenkins job that would run ‘bundle update’. This will be 567-th time this build is run. It has saved us a lot of work and this article I would like to share why and how we automatically do ‘bundle update’

    What is ‘bundle update’?

    In the Ruby and Ruby on Rails world the dependencies are called gems. Gems could be installed with the ‘gem’ command. ‘bundle’ is a command provider by the Bundler tool. It automates this process. To quote from the Bundler web site

    Bundler provides a consistent environment for Ruby projects by tracking and installing the exact gems and versions that are needed.

    Bundler is an exit from dependency hell, and ensures that the gems you need are present in development, staging, and production. Starting work on a project is as simple as bundle install.

    https://bundler.io/

    With Bundler you can have two different projects working with two different sets of dependencies and Bundler will make sure the right dependencies are available for each project.

    What is ‘$ bundle install’?

    Both FLLCasts and BuildIn3D are Rails platforms. Before starting the platforms we should install all the dependencies. We use Bundler and the command is

    $ cd platform/
    $ bundle install

    ‘$ bundle install’ will make sure that all the gems that we are dependent on are available on our machine.

    FLLCasts and BuildIn3D for example are dependent on:

    # FLLCasts Gemfile contains
    gem "rails", '~> 6.0.3'
    gem "webpacker", "~> 5.0"
    gem 'turbolinks', '~> 5.2.0'

    This means that we are happy to work with any version of turbolinks that is 5.2.X. It could be 5.2.0, 5.2.1, 5.2.2 and so on. The last digit could change.

    ‘bundle install’ makes sure that you have a compatible version. But what if there is a new version of turbolinks – 5.2.5?

    What is ‘$ bundle update’?

    ‘$ bundle update’ for me is the real deal. It will check what new compatible versions are released for the gems we depend on. If we are currently using turbolinks 5.2.0 and there is 5.2.1 ‘bundle update’ will check this and will fetch the new version of turbolinks for us to use. It will write the specific versions that are used in the Gemfile.lock.

    For the turbolinks example the Gemfile.lock contains:

    # Gemfile.lock for FLLCasts and BuildIn3D
        turbolinks (5.2.1)
          turbolinks-source (~> 5.2)

    When should one run ‘$ bundle update’?

    That’s a thought question and a hard sale. Every team member on our team has at a certain point asked this question or made a statement like ‘But this is not automatic. I want to update dependencies when I want to update dependencies!” or has in some way struggle with ‘$ bundle update’. Myself included.

    The answer is:

    As the rails and ruby communities are live and vibrant things are improved quite often. One should run ‘$ bundle update’ regularly and one should do it automatically to make sure the dependencies are up to date.

    But updating the dependencies could break the platform!

    Automatic ‘bundle update’ could break any platform?

    Yes. It could. That’s why the are doing

    # Run bundle update
    $ bundle update
    
    # Commit the new result to a new branch
    $ git push elvis pr_fllcasts_update --force
    
    # Try to merge the new branch like any other branch. Run merge and then the specs
    $ git merge ...
    $ rake spec (on the merge)
    # If rake is successful continue with the merge. If it is not, then abort the merge. 

    We update and commit the changes to a new Branch (or create a Pull Request, depending on the project), and we then run the normal build.

    It will pull from this Branch (or PR) and will run the specs. If the specs pass successfully we continue with the merge.

    In this way we are constantly up to date

    What is the benefit of automatic ‘$ bundle update’?

    As I’ve written before the main benefit is the allocation of resources and keeping the developers context – https://kmitov.com/posts/the-benefits-of-running-specs-against-nightly-releases-of-dependencies/

    If a change in a gem breaks something that we are dependent on we can identify this in a week. We are not waiting months and we can report it now. The gem owners are probably still in the context of the change they’ve introduced and could faster understand and resolve the issue.

    Additionally we no longer have ‘migrates’ on our team. We are not dedicating any resource to ‘migrating to new dependencies’ as it happens automatically.

    #  Here are just the gems from Jan 13, 2021 7:00:00 AM
    Installing aws-partitions 1.416.0 (was 1.413.0)
    Installing chef-utils 16.9.20 (was 16.8.14)
    Installing autoprefixer-rails 10.2.0.0 (was 10.1.0.0)
    Installing omniauth 2.0.0 (was 1.9.1)
    Installing http-parser 1.2.3 (was 1.2.2) with native extensions
    Installing dragonfly 1.3.0 (was 1.2.1) Installing aws-sdk-core 3.111.0 (was 3.110.0)
    Installing omniauth-oauth2 1.7.1 (was 1.7.0)
    Installing aws-sdk-kms 1.41.0 (was 1.40.0)
    Installing globalize 5.3.1 (was 5.3.0) Installing money-rails 1.13.4 (was 1.13.3)
    

    Every Wednesday we update the gems and if there are problems we know at the middle of the week to be able to address them at the moment or to schedule them appropriately for the next weeks.

     
  • kmitov 7:51 am on January 19, 2021 Permalink |
    Tags: , , , , , ,   

    Same code – two platforms. With Rails. 

    (Everyday Code – instead of keeping our knowledge in an README.md let’s share it with the internet)

    We are running two platforms. FLLCasts and BuildIn3D. Both platforms are addressing entirely different problems to different sets of clients, but with the same code. FLLCasts is about eLearning, learning management and content management, while BuildIn3D is about eCommerce.

    What we are doing is running both platforms with the same code and this article is about how we do it. The main purpose is to give an overview for newcomers to our team, but I hope the community could benefit from it as a whole and I could get feedback and learn what others are doing.

    What do we mean by ‘same code’?

    FLLCasts has a route https://www.fllcasts.com/materials. Results are returned by the MaterialsController.

    BuildIn3D has a route https://platform.buildin3d.com/instrutions. Results are returned by the same MaterialsController.

    FLLCasts has things like Organizations, Groups, Courses, Episodes, Tasks which are for managing the eLearning part of the platform.

    BuildIn3D has none of these, but it has WebsiteEmbeds for the eCommerce stores to embed and put 3D building instructions and models on their E-commerce stores.

    We run the same code with small differences.

    Do we use branches?

    No, we don’t. Branches don’t work for this case. They are hard to maintain. We’ve tried to have an “fc_dev” branch and a “b3_dev” branch for the different platforms, but it gets difficult to maintain. You have to manually merge between the branches. It is true that Git has made merging quite easy, but still it is an “advanced” task and it is getting tedious when you have to do it a few times a day and to resolve conflicts almost every time.

    We use rails engines (gems)

    We are separating the platform in smaller rails engines.
    A common rails engine between FLLCasts and BuildIn3D is called fc-author_materials. It provides the functionality for and author to create a material both on FLLCasts and on BuildIn3D.

    The engine providing the functionality for Groups for the eLearning part of FLLCasts is called fc-groups. This engine is simply not installed on BuildIn3D, we install it only on FLLCasts.

    How does the Gemfile look like?

    Like this:

    install_if -> { !ENV.fetch('CAPABILITIES','').split(",").include?('--no-groups') } do
      gem 'fc-groups_enroll', path: 'gems/fc-groups_enroll'
      gem 'fc-groups', path: 'gems/fc-groups'
    end
    

    We call them “Capabilities”. By the default each platform is started with a “Capability” of having Groups. But we can disable them and tell the platform to start without Groups. When the platform starts the Groups are simply not there. We

    How about config/routes.rb?

    The fc-groups engine installs its own routes. This means that the main platform config/routes.rb is different from gems/fc-groups/config/routes.rb and the routes are installed only when the engine is installed.

    Another option is to have an if statement and to check for capabilities in the config/routes.rb. We still have to decide which is easier to maintain.

    Where do we keep the engines? Are they in a separate repo?

    We tried. We have a few of the engines in separate repos. With time we found out it is easier to keep them in the same repo.

    When the engines are in separate repos you have very strict dependencies between them. This proves to be useful but costs a lot in terms of development and creating a clear API between the engines. This could pay off when we would like to share the engines with the rest of the community like for example Refinery is doing. But, we are not there, yet. That’s why we found out we could spend the time more productively developing features instead of discussing which class goes where.

    With the case of all the rails engines in a single repo we have the mighty Monolith again, we have to be grown ups in the team and maintain it, but it is easier than having them in different repos.

    How do we configure the platforms?

    FLLCasts will send you emails from team [at] fllcasts [dot] com

    BuildIn3D will send you emails from team [at] buildin3d [dot] com

    Where is the configuration?

    The configuration is in the config/application.rb. The code looks exactly like this:

    platform = ENV.fetch('FC_PLATFORM', 'fc')
    if platform == 'fc'
      config.platform.sender = "team [at] fllcasts [dot] com"
    elsif platform == 'b3'
      config.platform.sender = "team [at] buildin3d [dot] com"
    

    When we run the platform we set and ENV variable called FC_PLATFORM. If the platform is “fc” this means “FLLCasts”. If the platform is “b3” this means “BuildIn3D”.

    In the config/environments/production.rb we are referring to Rails.application.config.platform.sender. In this way we have one production env for both platforms. We don’t have many production evns.

    Why not many production envs?

    We found out that if we have many production envs, we would also need many dev envs and many test envs and there will be a lot of duplication between them.

    That’s why we are putting the configuration in the application.rb. It’s about the application, not the environment.

    How do we deploy on heroku?

    First rule is – when you deploy one platform you also deploy the other platform. We do not allow different versions to be deployed. Both platforms are running the same code, always. Otherwise it gets difficult.

    When we deploy we do

    # In the same build we 
    # push the fllcasts app and then the buildin3d app
    git push fllcasts production3:master
    heroku run rake db:migrate --app fllcasts
    
    git push buildin3d production3:master
    heroku run rake db:migrate --app buildin3d

    In this way both platforms always share the same code, except for a short period of a few minutes between the deployment.

    How are the views separated?

    The platforms share a controller, but the views are different.

    The controller should return different views for the different platforms. Here is what the controller is doing.

    def show
       # If the platform is 'b3' return a different set of views
        if Rails.application.config.platform.id == "b3"
          render :template => Rails.application.config.platform.id+"/materials/show"
        else
          render :template => "/materials/show"
        end
      end

    In the same time we have the folders:

    # There are two separate folders for the views. One for B3 and one for FC 
    fc-author_materials/app/views/b3/materials/
    fc-author_materials/app/views/materials/

    How do we test?

    Testing proved to be challenging at first. Most of the time as the code is the same the specs should be the same right?

    Well, no. The code is the same, but the views are different. This means that the system specs are different. We write system and model specs and we don’t write views and controllers specs (if you are still writing views and controllers specs you should consider stopping. They were deprecated years ago).

    As the views are different the system specs are different.

    We tag the specs that are specifically for the BuildIn3D platform with a tag platform:b3

    
      context "platform is b3", platform: :b3 do
        before :each do
          expect_b3
        end

    When we run the specs we run first all the specs that are not specifically for b3 with

    $ rake spec SPEC="$specs_to_build" SPEC_OPTS="--tag ~platform:b3 --order random"

    Then we run a second suite for the tests that are specifically for the BuildIn3D platform.

    # Note that here we set an ENV and we use platform:b3 and not ~platform:b3
    $ FC_PLATFORM="b3" rake spec SPEC="$specs_to_build" SPEC_OPTS="--tag platform:b3 --order random"

    I see how this will become difficult to maintain if we start a third platform or a fourth platform, but we would figure it out when we get there. It is not something worth investing any resources into as we do not plan to start a new platform soon.

    Conclusion

    That’s how we run two platforms with the same code. Is it working? We have about 200 deployments so far in this way. We see that it is working.

    Is it difficult to understand? It is much easier than different branches and it is also much easier than having different repos.

    To summarize – we have a monolith app separated in small engines that are all in the same repo. When running a specific platform we install only the engines that we need. Controllers are the same, views could be different.

    I hope this was helpful and you can see a way to start a spin off of your current idea and to create a new business with the same code.

    There is a lot to be improved – it would be better to have each and every rails engine as a completely separate project in a different repo that we just include in the platform. But we still don’t have the requirement for this and it will require months of work on a 10 years old platform as ours. Once we see a clear path for it to pay off, we would probably do it in this way.

    For fun

    Thanks for stopping by and reading through this article. Have fun with this 3D model and building instructions.

    GeoShpere3 construction with GeoSmart set

     
  • kmitov 5:25 pm on January 18, 2021 Permalink |
    Tags: , , , , , , ,   

    The benefits of running specs against nightly releases of dependencies. 

    Spend some time and resources to set up your Continuous Integration infrastructure to run your spec suites against nightly releases of your dependencies. The benefits are larger than the costs.

    Context

    To further explain the point I will use an example from today.

    We run our specs daily against the latest nightly release of BABYLON.js. On Friday one spec failed. I reported in the forum (not even a github issue). A few hours later there was a fix and PR merged with the main branch of BABYLON.js. We would have the new nightly in a day or two.

    Our specs pass with version 4.2.0 of BABYLON.js, but they fail with BABYLON 5.0.0-alpha.6. A few of the hundred of extensions running in the Instructions Steps (IS) Framework are using BABYLON.js. The IS framework is powering the 3D building instructions at FLLCasts and BuildIn3D.

    BABYLON.js provides two releases of their library.

    1. Stable – available on https://cdn.babylonjs.com/babylon.js
    2. Preview – available on https://preview.babylonjs.com/babylon.js

    How do we run the specs against the preview (nightly) release of BABYLON.js?

    We’ve configured Jenkins to do two builds. One is against the official release of BABYLON.js that we are using on production. The second run is against the preview release.

    When there is a problem in our code both builds will fail. When there is an issue with the new version of BABYLON.js only the second build fails.

    What is the benefit?

    I think of the benefit as “being in the context’. Babylon team is working on a new feature or they are changing something. If we find an issue with this change six months later it would be much more difficult for them to switch context and resolve it. Probably there are already other changes. But when we as developers are in the “context”, when we are working on something and have made a change today and there is an issue with this change it is much easier to see where the problem is. You are in the same context.

    The other large benefit is that when 5.0.0 is released we will know from day one that we support it and we can switch production to the new version. There are exactly 0 days for us to “migrate” to the new version.

    How much does it cost us?

    Basically – zero. The specs are run in under 60 seconds and the build is configured with a param.

    What if there are API changes?

    Yes, we can’t just run the same code if there are API changes in BABYLON.js. That’s why we have the branch. If there are API changes we can change our code in the babylon-5.0 branch and keep it up to date with changes in dev, which is most of the time resolved with a simple merge.

    But BABYLON.js is a stable library. There are not many API changes that are happening. At least not in the API that we are using.

    For fun

    As you are here, here is one instruction

    Large Spaceball from Geosmart Spaceball set in 3D
     
  • kmitov 9:32 pm on January 11, 2021 Permalink |
    Tags: acts_as_paranoid, , globalize-rails, , ,   

    The problems with acts_as_paranoid and generally with Soft Delete of records in Rails 

    I am about to refactor and completely remove acts_as_paranoid from one of the models in our platform. There are certain issues that were piling up in the last few years and it is now already difficult to support it. As I am about to tell this to colleagues tomorrow I thought to first structure the summary in an article and directly send the article to the whole team.

    If you are thinking about using acts_as_paranoid and generally soft delete your records then this article could give you a good understanding of what to expect.

    Disclaimer: I am not trying to roast acts_as_paranoid here. I think it is a great gem that I’ve used successfully for years and it has helped me save people’s work where they accidentally delete something. It could be exactly what you need. For us it got too entangled and dependent on workarounds with other gems and I am planning to remove it.

    acts_as_paranoid VS Globalize – problem 1

    We have a model called Material. Material has a title. The title is managed by globalize as we are delivering the content in a number of languages.

    class Material < ApplicationRecord
      acts_as_paranoid
      translates :title
    end

    The problem is that Globalize knows nothing about acts_as_paranoid. You can delete a Material, and it should delete the translations, but when you try to recover the Material then there is an error because of how the translations are implemented and the order in which the translations and the Material are recovered. Which record should be recovered first? Details are at https://github.com/ActsAsParanoid/acts_as_paranoid/issues/166#issuecomment-650974373, but as a quote here

    Ok, then I think I see what happens: ActsAsParanoid tries to recover your translations but their validation fails because they are recovered before the main object. When you just call recover this means the records are just not saved and the code proceeds to save the main record. However, when you call recover!, the validation failure leads to the exception you see.

    In this case, it seems, the main record needs to be recovered first. I wonder if that should be made the default.

    I have work around this and I used it like this for an year

    module TranslatableSoftdeletable
      extend ActiveSupport::Concern
    
      included do
    
        translation_class.class_eval do
          acts_as_paranoid
        end
    
        before_recover :restore_translations
      
      end
    
      def restore_translations
        translations.with_deleted.each do |translation|
          translation.deleted_at = nil
          translation.save(validate: false)
        end
        self.translations.reload
      end
    
    end

    acts_as_paranoid VS Globalize – problem 2

    Let’s say that you delete a Material. What is the title of this deleted material?

    material = Material.find(1)
    material.destroy
    material.title == ?

    Remember that the Material has all of its translations for the title in a table that just got soft deleted. So the correct answer is “nil”. The title of the delete material is nil.

    material = Material.find(1)
    material.destroy
    material.title == nil # is true

    You can workaround this with

    material.translations.with_deleted.where(locale: I18n.locale).first.title

    But this is quite ugly.

    acts_as_paranoid VS cancancan

    The material could have authors. An author is the connection between the User and the Material. We are using cancancan for the controllers.

    In the controller for a specific author we show only the models that are for this author. We have the following rule:

    can [:access, :read, :update, :destroy], clazz, authors: { user_id: user.id }
    

    Here the problem is that you can only return non deleted records. If you would like to implement a Trash/Recycle Bin/Bin functionality for the Materials that you can not reuse the rule. The reason is the cancancan can not have can? and cannot? with an sql statement and the “authors: {user_id: user.id}” is an sql statement.

    What we could do is to use scopes

    # in the ability
    can [:access, :read, :update, :destroy], Material, Material.with_authors(user.id)
    
    # In the Material
    scope :with_authors, -> (user_ids) {
        joins(:authors).where(authors: {user_id: user_ids})
    }
    

    We move the logic for authorization from the ability to the model. I can live with that. It is not that outrageous. But it does not work, because the association with authors will return empty authors for the Material as the materials are also soft deleted.

    acts_as_paranoid vs cancancan – case 2

    When declaring load_and_authorize in the controller it will not fetch records that are already deleted. So you can not use cancancan to load in the controller a record that is deleted and you must load it yourself.

    class MaterialsTrashController < ApplicationController
    
      before_action only: [:show, :edit, :update, :destroy] do
        @content_picture = Material.only_deleted.find(params[:id])
      end
    
    
      load_and_authorize_resource :content_picture, class: "Material", parent: false
    
    end

    This was ugly, but as we had one trash controller it was kind of acceptable. But with a second one it got more difficult and deviated from the other controllers logic.

    acts_as_paranoid vs ContentPictures

    Every Material has many ContentPictures on our platform. There is a ContentPictureRef model. One of the pictures could be the thumbnail. Once you delete a material what is the thumbnail that we can show for this material?

    As the content_picture_refs relation as also soft deleted we should change the logic for returning the thumbnail. We change it from

    def thumbnail
        thumbnail_ref = self.content_picture_refs.where(content_picture_type:  :thumbnail).first
    end

    to

    def thumbnail
        thumbnail_ref = self.content_picture_refs.with_deleted.where(content_picture_type:  :thumbnail).first
    end

    I can live with this. Even relation that we have for the deleted record we must call with “with_deleted”. ContentPictures, Authors and other relations all should be changed for us to be able to see the deleted materials in a table that represents the Trash.

    acts_as_paranoid vs Active Record Callbacks

    There is another issue right at https://github.com/ActsAsParanoid/acts_as_paranoid/issues/168

    It took me hours to debug it a few months back. The order of before_destroy should not really matter.

    class Episode < ApplicationRecord
       acts_as_paranoid
       before_destroy do 
          puts self.authors.count
       end
       has_many :authors, dependent: :destroy
    
    class Episode < ApplicationRecord
       before_destroy do 
          puts self.authors.count
       end
       acts_as_paranoid 
       has_many :authors, dependent: :destroy

    acts_as_paranoid vs belongs_to

    By using acts_as_paranoid belongs_to should be:

    class Author < ApplicationRecord
       belongs_to :material, with_deleted: true
    end

    I could also live with this. At a certain stage it was easier to just add with_deleted: true to the belongs_to relations.

    acts_as_paranoid vs Shrine

    So the Material has a Shrine attachment stored on Amazon S3. What should happen when you delete the Material. Should you delete the file from S3? Of course not. If you delete the file you will not be able to recover the file.

    The solution was to modify the Shrine Uploader

    class Attacher < Shrine::Attacher
    
      def activerecord_after_destroy 
        # Just dont call super and keep the file
        # Sine objects at BuildIn3D & FLLCasts are softdeleted we want to 
        # handle the deletion logic in another way.
        true
      end
    
    end
    

    I was living with this for months and did not had many issues.

    What Pain and Problem are we addressing?

    The current problem that I can not find a workaround for is the MaterialsTrashController that is using CanCanCan. All the solutions would require for this controller to be different than the rest of the controllers and my biggest concern is that this will later result in issues. I would like to have a single place were we check if a User has access to the Material and whether they could read or update it or recover it. If we split the logic of the MaterialsController and the MaterialsTrashController we would end up with a hidden and difficult to maintain duplication.

    But was is the real problem that we want to solve?

    On our platform we have authors for the instructions and we work close with them. I imagine one particular author that I will call TM (Taekwondon Master). So TM uploads a material and from time to time he incidentally could delete a material. That’s it. When he deletes a Material it should not be deleted, but rather put in a trash. Then when he deletes it from the trash he must confirm with a blood sample. That’s it. I just want to stop TM from losing any Material by accident.

    The solution is pretty simple.

    In the MaterialsController just show all the materials that do not have a :deleted_at column set.

    In the MaterialsTrashController just show only the Materials with :delete_at controller.

    I can solve the whole problem with one simple filter that would take me like 1 minute to implement. We don’t need any of the problems above. They simply will not exist.

    That’s it. I will start with the Material and I will move through the other models as we are implementing the additional Trash controllers for the other models.

     
  • kmitov 12:27 pm on December 10, 2020 Permalink |
    Tags: encoding   

    There are two ways to get the Cyrillic character ‘й’ in your string 

    [Everyday code]

    Today we had an issue with a Cyrillic character where some of the python scripts were not working. Turns out that the it is a know and special case. In summary, be careful when using Cyrillic character ‘й’ and pay special attention on how this files are processed.:

    In addition, you are probably hitting normalization issues. There are two ways to get the Cyrillic character 'й' in your string, one of them is a single code point, the other is two code points:>>> a = 'й'
    >>> b = 'й'
    >>> len(a), unicodedata.name(a)
    (1, 'CYRILLIC SMALL LETTER SHORT I')
    >>> len(b), unicodedata.name(b[0]), unicodedata.name(b[1])
    (2, 'CYRILLIC SMALL LETTER I', 'COMBINING BREVE')
     
  • kmitov 10:10 am on December 10, 2020 Permalink |
    Tags: , ,   

    Send array params to a rails server from a JavaScript code – URL and URLSearchParams 

    The goal was to filter building instructions on buildin3d.com by brand. We had to parse and create the URL on the client so I played around with URL and URLSearchParams (again). I will try to summarize the implementation here in the hope that you could help understand how URL and URLSearchParams work and how to use them with a Ruby on Rails app.

    Rails Server side request with array param

    The server accepts a request in the form:

    https://platform.buildin3d.com/instructions?in_categories[]=1&in_categories[]=2&in_categories[]=13

    This means we could pass an array with the ids of the categories. The result will return only the 3D assembly instructions that are for Brands in these categories.

    How to send the request on the client side

    On the client side we have an <ul> element with some <li> elements representing the categories.

    The brands filter is on the left.

    When we click on the brand we would like to add the brand to the URL and redirect the user to the new URL.

    So if the current url is

    https://platform.buildin3d.com/instructions?in_categories[]=1&in_categories[]=2

    and we select a new brand I would like to send the user to

    https://platform.buildin3d.com/instructions?in_categories[]=1&in_categories[]=2&in_categories[]=13

    How to add array params to the URL with JavaScript

    Here is the whole code of the Stimulus JS controller

    import { Controller } from "stimulus";
    
    /**
     * This is a controller used for filtering by brands [categories] on the materials index page
     *
     * @author Kiril Mitov
     */
    export default class extends Controller {
      static targets = ["tree"];
    
      connect() {
        console.log("connect");
        const scope = this;
        this.setFromUrl();
        this.treeTarget.addEventListener("click", e => {
          e.preventDefault();
          const li = e.target.closest("li");
          const input = li.querySelector("input");
          input.checked = !input.checked;
          scope.goToNewLocation();
        });
      }
    
      setFromUrl() {
        const url = new URL(window.location);
        const categoryIds = new URL(window.location).searchParams.getAll("in_categories[]")
    
        Array.from(this.treeTarget.querySelectorAll("li[data-category-id]"))
          .forEach(li => {
            const input = li.querySelector("input");
            const selected = categoryIds.indexOf(li.dataset["categoryId"]) != -1
            input.checked = selected;
          });
      }
    
      goToNewLocation() {
        const url = new URL(window.location)
        const searchParams = url.searchParams;
        searchParams.delete("in_categories[]");
        Array.from(this.treeTarget.querySelectorAll("li[data-category-id]"))
          .filter(li => li.querySelector("input").checked)
          .forEach(li => searchParams.append("in_categories[]",li.dataset["categoryId"]))
        searchParams.sort();
        window.location = url.toString();
      }
    }
    

    There are a few important things in the code

    Opening the page on a new location

    window.location = url.toString()

    This will open the new page for the user

    Adding the selected brands to the url search query

    We listen for an event of click from the user and we get a list of all the checked brands.

    goToNewLocation() {
        const url = new URL(window.location)
        const searchParams = url.searchParams;
        searchParams.delete("in_categories[]");
        Array.from(this.treeTarget.querySelectorAll("li[data-category-id]"))
          .filter(li => li.querySelector("input").checked)
          .forEach(li => searchParams.append("in_categories[]",li.dataset["categoryId"]))
        searchParams.sort();
        window.location = url.toString();
      }

    First we delete the param “in_categories[]”. We use URLSearchParams.delete. This removes the param from the searchParam and if we then call .toString() we would receive the new search query without this param.

    Then we call this.treeTarget.querySelectorAll to filter all the checkboxes and then only the check once and we append “in_categories[]” param for every selected checkbox. This is what the server requires.

    searchParams.append("in_categories[]",li.dataset["categoryId"])
    

    As a result with have the query

    https://platform.buildin3d.com/instructions?in_categories[]=1&in_categories[]=2

    Because we use only URLSearchParam.append and URLSearchParam.delete all the other params are still in the search query.

    As a summary:

    We have a Ruby on Rails server that accepts an array param and we form this array param in a Stimulus JS controller. We use URLSearchParams method to append and delete params, as this will preserve the other params that are already in the url.

     
  • kmitov 6:18 am on November 30, 2020 Permalink |
    Tags: , , ,   

    Testing an index page in a web application where we depend on the order. 

    [Everyday Code]

    Today the specs for an index page failed and I had to improve it. I decided to share a little trick for when we depend on the order of the objects.

    The specs is for the /subscriptions page where we show an index of all the subscriptions. We order the subscriptions by created_at in DESC. There are 20 subscriptions on the page. Then you must got to the next page. In the spec we open the page and check that there is a link to our subscription.

    visit "/admin/user/subscriptions"
    
    expect(page).to have_link subscription.random_id.to_s, href: "/admin/user/subscriptions/#{subscription.to_param}/edit"

    The problem was that there are other specs which for some reason create subscriptions into the future. This means that at a certain point in time when more than 20 subscriptions are created into the future in the DB, then our spec will fail. It will fail because the newly created subscription is on the second page.

    All the subscriptions on this page are into the future as today is 2020-11-30. So our newly created subscription is not here.

    What are our options?

    Move to the correct page in the spec

    This is an option. It will require us to have a loop in the spec that would more to the next page in the index and search for each subscription. This is too much logic for a spec.

    Delete all the future subscriptions before starting the spec

    Could be done. But is more logic for the spec. It actually needs to delete subscriptions and this is not the job of this specs.

    Create a subscription that is with the most recent created_at

    It is simple.

      let(:subscription) {FactoryBot.create(:subscription, created_at: subscription_created_at_time)}
    
      def subscription_created_at_time
        (Subscription.order(:created_at).last.try(:created_at) || Time.now)+1.second
      end
    
    

    It is the simpler change for this spec. Just create a subscription that’s last. In this way we know it will appear on the first page even when other specs have created subscriptions into the future.

     
  • kmitov 9:56 pm on November 28, 2020 Permalink |
    Tags: , ,   

    How to do headless specs with the BABYLON JS NullEngine 

    [Everyday code]

    In buildin3d.com we are using BABYLON JS. To develop a headless specs for BABYLON JS that could run in a Node.js environment or without the need of an actual canvas we can use BABYLON.NullEngine. A spec could then look like

     const engine = new BABYLON.NullEngine();
     this.scene = new BABYLON.Scene(engine);

    Here is what I found out.

    Headless specs

    We run a lot of specs for our BABYLON JS logic. All of this specs are against preview.babylonjs.com. The preview version of babylon give us access to the latest most recent changes of babylon that are mode available to the public. These are still not release changes, but are the work of progress of the framework. They are quite stable so I guess at least the internal suite of BABYLON has passed. Preview is much like a nightly build. In BABYLON JS case it is also quite stable.

    2 days ago much of our specs failed. I reported at https://forum.babylonjs.com/t/failure-error-typeerror-cannot-read-property-trackubosinframe-of-undefined/16087. There were a lot of errors for :

    Cannot read property 'trackUbosInFrame' of undefined.

    Turns out that many of our specs were using BABYLON.Engine to construct the scene like

    const engine = new BABYLON.Engine();
    this.scene = new BABYLON.Scene(engine);

    The BABYLON.Engine class is only intended for the cases where we have a canvas. What we should have been doing for headless specs without a canvas is to use BABYLON.NullEngine. Hope you find it helpful.

    Write more specs.

     
  • kmitov 9:39 pm on November 28, 2020 Permalink |
    Tags: , , , ,   

    Why we should never clear our DB before/after running specs. 

    One common “mistake” I’ve seen a couple of times is to clean the Database before/after specs are run. It seems to be a common practice with reasonable arguments. I think this is a bad idea. Here is why and what we should do instead.

    Why is the DB cleared before/after the specs

    When running specs that need access to a DB we might have to create a User or an Article or a Project model, then connect them in a certain way and test the business logic of our spec. After the spec is finished it is not wise to delete these objects from the DB directly in the spec. Sometimes it takes additional time, sometimes it executes additional logic. In most cases you don’t clear the DB after each and every spec.

    It is a good idea to clean the db before all the specs or after all the specs if they are successful. In this way we reset the DB only once, it saves some time and is much cleaner because you can plug in this behavior if you want to.

    Why the DB should not be cleared before/after the specs

    The simple answer is that our code will never, absolutely never work on a clean db in a production. If we have a test procedure that runs the specs against a clean and empty db they might pass when the db is clean. But what use do we have from code that could work in a clean environment, but could not work in a real production environment. The answer is – non.

    We don’t clean our db before/after each spec. In this way we’ve been able to track some really nasty bugs. Like slow queries that are slow only when you have too many users. Other cases involve special relations that are built in time. Like users that are part of an organization and the organization was once having one check for uniqueness of the user and now it has another check. Because the db is not cleared every time we make sure that it is properly migrated with all the needed migrations.

    We found out that a 7 years out test db that is not cleared is closer to a 7 years old production db.

    The test db is not the production db

    The test db is not the production db. It might have the same scheme, that is for sure, but the amount of data in them and the complexity of this data is different. What we need is code that could run on a production db. There is no use of any code that could run only in test environment.

    So here is what we do:

    We export the production db, we change some data like user emails, names and any other sensitive data and we import it as a test db. We run the specs on this db.

    In this way we make sure that the code could actually run on a real db before deploying it.

     
c
compose new post
j
next post/next comment
k
previous post/previous comment
r
reply
e
edit
o
show/hide comments
t
go to top
l
go to login
h
show/hide help
shift + esc
cancel